character animations flicker when moving objects carve the mesh
I have a large number of characters running around my scene as well as a lot of vehicles that are driven by physics. I want to prevent them from crashing into each other so the vehicles are carving the mesh as they go. It That side of things works but the characters now flicker whenever their path is being moved by the carving operation (and they occasionally lose their path altogether).
Does anyone have any insight as to how to solve this?
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