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Question by MikezNesh · Jul 14, 2010 at 06:34 PM · textchangecount

What is wrong with my text changing script?

What is wrong with my text changing script?

var count = 10;

function Update() { var a = GameObject.Find ("MenCount1"); textMesh : TextMesh = a.GetComponent(TextMesh);

textMesh.text = count.ToString ();

}

Please Help. Thanks.

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Answer by 3dDude · Jul 14, 2010 at 06:42 PM

you could try this

var count = 10;

function Update() { var a = GameObject.Find ("MenCount1"); var textMesh : TextMesh = a.GetComponent(TextMesh);

textMesh.text = count.ToString ();

}

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avatar image MikezNesh · Jul 14, 2010 at 06:52 PM 0
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when I change count variable text doesn't change...why is that?

avatar image 3dDude · Jul 14, 2010 at 06:55 PM 0
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hhhmmmmmmm.......it worked when i tried it

avatar image 3dDude · Jul 14, 2010 at 06:56 PM 0
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are you sure you text$$anonymous$$esh is named $$anonymous$$enCount1?

avatar image MikezNesh · Jul 14, 2010 at 07:11 PM 0
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The 3d Text? Yea.

avatar image Mike 3 · Jul 14, 2010 at 08:50 PM 0
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Either way - you really shouldn't be a) grabbing the gameobject, then the component every frame b) setting the text every frame. Get the component once in start, then apply it only when count changes (and limit access to it to a function, so it can set the text when the count is changed)

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