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Question by Kevin Laity · Apr 07, 2010 at 05:52 PM · assetresources

Splitting up the sharedassets file

I notice that when I make a build from unity, the items in my Resources folder go into a sharedassets0.assets file.

To me that zero in the filename implies that I could have these assets split up into sharedassets0..1..2 etc.

Is that possible?

I know I could do this same thing with AssetBundles but that isn't an option for us, for some complicated reasons that I won't go into.

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Answer by Joachim Ante · Apr 07, 2010 at 11:11 PM

You can place items in your Resources folder into later sharedassets files in Edit -> Project Settings -> Player by changing the firstStreamedLevelWithResources value.

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avatar image Kevin Laity · Apr 08, 2010 at 02:24 PM 0
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That refers to assets you put in your levels. I'm talking the Resources folder, which is for assets that are not placed into a level at design time.

avatar image Joachim Ante · May 10, 2010 at 08:38 AM 0
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The firstStreamedLevelWithResources property changes behaviour of assets in the Resources folder.

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Answer by Ran_Intendu · Nov 07, 2016 at 06:34 PM

sharedassets0.assets contains all assets that are being referenced by the first scene in build (Build Settings -> Scenes in Build). sharedassets1.assets contains all assets that are being referenced by the second scene in build and weren't referenced already in the previous scene. And so forth.

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avatar image laurentlavigne · Jun 01, 2020 at 06:24 AM 0
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Cookie for you! So if I change an asset that is referenced by level 1 then all subsequence sharedassets change...

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