Question by 
               Razputin · Mar 17, 2016 at 01:00 AM · 
                uicanvasresolutionresolution settings  
              
 
              Changing Resolution in game messes up UI and Mouse Input
Starting in 1920x1080 the game looks like this
however once I switch to 1280x720 it looks like this
What's causing the UI To do this? Should the canvas be stretching like this? Also I need to hover the mouse several pixels above the buttons to click them after I switch to 1280.
Code looks like this
   public void ResolutionOnePressed()
     {
         Screen.SetResolution(1280,720,true);
         PlayerPrefs.SetInt("Resolution", 1);
     }
               Comment
              
 
               
              Still need an answer, is this how it's supposed to look?
bumperinoo
I'm a little confused as to whether this is an error or if this is just what it's supposed to look like, any help would be appreciated.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                