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Question by Yogesh_Helloetch · Sep 26, 2018 at 05:05 AM · bugbeginner

Line Renderer Pixelation

Hi,

I am using unity 2017.1.1 version. In my game app, i am drawing aimline using line renderer and while drawing aimline using linerenderer, it shows some pixelation effect. Is there any solution to remove these pixelation effect from line renderer.

Thanks

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avatar image rainChu · Sep 26, 2018 at 03:58 PM 0
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Is it possible you could add a screenshot to demonstrate what kind of pixellation this is? There's a lot of things you might mean by that. It could be the texture mipmapping, it could be antialiasing. Those are the two big things that spring to $$anonymous$$d.

avatar image Yogesh_Helloetch rainChu · Sep 28, 2018 at 05:14 AM 0
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Hi,

Here is the screenshot and the pixel effect i was talking about. Thanks alt text

screenshot-2018-09-27-18-32-21.jpg (74.9 kB)
avatar image rainChu Yogesh_Helloetch · Oct 01, 2018 at 11:52 PM 0
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Ah, shoot! Sorry it took 3 days to get back to you.

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Answer by rainChu · Oct 02, 2018 at 12:11 AM

I'd say the issue is most likely mipmapping, instead of antialiasing. Try turning mipmapping on in the texture import settings. What size is the texture? For that specific line, I'd go with a 64x64 or similar and point filtering. Any smaller won't give a significant performance boost, and would just reduce the control you have over the stroke width of the black edges your line has.


If that fails, you should check your antialiasing settings and ensure the lowest quality setting has the minimum presentable appearance. That is to say, review the game at the minimum settings and ensure you think it's presentable. diagram

  1. Edit

  2. Project Settings

  3. Click on a lower quality setting that you want to check

  4. Change the antialasing setting for that quality.

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avatar image Yogesh_Helloetch · Oct 03, 2018 at 12:01 PM 0
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Hi,

I am not using any textures. I am using unity standard material and also had checked the quality settings. But It has still occuring. Thanks

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Answer by Yogesh_Helloetch · Oct 05, 2018 at 05:18 AM

Hi @rainchu,

I am not using any textures. I am using unity standard material and also had checked the quality settings. But It has still occuring. Thanks

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avatar image Yogesh_Helloetch · Oct 11, 2018 at 07:12 AM 0
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Hi,

Is there any solution of it?

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