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Question by Superswimmer66 · Sep 26, 2018 at 12:35 AM · movementobjectvector3rotatemovement script

Why does my object's position change when I rotate it?

I have been working on a movement script for a player model, I want it to rotate freely along the y axis and not move its position. However, every time I hit play the object rotates but it also moves its position uncontrollably and glitch through other objects. please help?? Here is my code;

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour { public float speed = 10f; public float jumpSpeed = 8f; public float gravity = 30f; private Vector3 moveDir = Vector3.zero;

 void FixedUpdate()
 {
     transform.Rotate (0f,10f * Time.deltaTime,0f);  
 }

 void Update()
 {

     CharacterController controller = gameObject.GetComponent<CharacterController>();
     if (controller.isGrounded)
     {
         moveDir = new Vector3(Input.GetAxis("Horizontal"), 0f, Input.GetAxis("Vertical"));
         moveDir = transform.TransformDirection(moveDir);
         moveDir *= speed;

         if (Input.GetButtonDown("Jump"))
         {
             moveDir.y = jumpSpeed;
         }
     }
     moveDir.y -= gravity * Time.deltaTime;
     controller.Move(moveDir * Time.deltaTime);
 }

}

Help is greatly appreciated!!

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