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smooth look at with offset
i trying to smooth look at with offset, but the offset doesn't work
             Quaternion targetRotation = Quaternion.LookRotation(m_Offset - m_LookTarget.position);
             m_Chest.rotation = Quaternion.Slerp(m_Chest.rotation, targetRotation, lookSpeed * Time.deltaTime);
 
               where i should put m_Offset to work ??
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