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Question by Tatanan · Sep 09, 2014 at 09:53 AM · c#gameobjectmonobehaviour

Creating GameObjects and MonoBehaviours

I want to use coroutines with an object created on the fly. I make:

 GameObject _instance = new GameObject("My Timer");
 MonoBehaviour _mono = _instance.AddComponent<MonoBehaviour> ();

inside MyClass. Is is correct? If so, why on the inspector (when pressing PLAY), I read "The associated script can not be loaded. Please fix any compile errors and assign valid script"?

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Answer by Graham-Dunnett · Sep 09, 2014 at 09:54 AM

You use the name of the script (or the class name) and not MonoBehaviour.

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avatar image Tatanan · Sep 09, 2014 at 10:07 AM 0
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Am I forced to create a new class extending $$anonymous$$onoBehaviour? I don't want any extra method, but just to use StartCoroutine.

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