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Question by
yobeetchaae · Dec 04, 2018 at 03:11 AM ·
2dspritesmask
Sprite Masks not working in Build
I am using a sprite as an overlay for another sprite with a sprite mask with a custom range. In the editor (scene and game mode) it appears normally and is cut off as it should, but when i build and run the game the overlay does not show up at all. The problem lies with the sprite mask as the children of the overlay which has no mask interaction still appears normal. Any clues to what might be causing this problem?
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