Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by leen240 · Oct 26, 2018 at 11:48 AM · errorexceptionmemory leakout of memory

can someone help me with this error please?

I'm sorry i tried to find a solution elsewhere but i'm just a self student so can someone please tell me what is and how to fix this error?

OutOfMemoryException: Out of memory System.Array.Resize[Image] (UnityEngine.UI.Image[]& array, Int32 length, Int32 newSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929) System.Array.Resize[Image] (UnityEngine.UI.Image[]& array, Int32 newSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913) System.Collections.Generic.List`1[UnityEngine.UI.Image].set_Capacity (Int32 value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:622) System.Collections.Generic.List`1[UnityEngine.UI.Image].GrowIfNeeded (Int32 newCount) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:100) System.Collections.Generic.List`1[UnityEngine.UI.Image].Add (UnityEngine.UI.Image item) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:91) GameController.GetCodons () (at Assets/scripts/GameController.cs:44) GameController.Start () (at Assets/scripts/GameController.cs:34),I'm sorry I tried to find a Solution elsewhere but i'm just a self student. can someone please tell me what and how to fix this error? OutOfMemoryException: Out of memory System.Array.Resize[Image] (UnityEngine.UI.Image[]& array, Int32 length, Int32 newSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929) System.Array.Resize[Image] (UnityEngine.UI.Image[]& array, Int32 newSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913) System.Collections.Generic.List`1[UnityEngine.UI.Image].set_Capacity (Int32 value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:622) System.Collections.Generic.List`1[UnityEngine.UI.Image].GrowIfNeeded (Int32 newCount) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:100) System.Collections.Generic.List`1[UnityEngine.UI.Image].Add (UnityEngine.UI.Image item) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:91) GameController.GetCodons () (at Assets/scripts/GameController.cs:44) GameController.Start () (at Assets/scripts/GameController.cs:34)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by andrew-lukasik · Oct 26, 2018 at 11:54 AM

You ran out of memory. That's it. Fix it by being more aware of how you allocate and release memory. This is an example of how you run out of memory:

 void Update ()
 {
     // (CRUCIAL) Create texture object:
     Texture2D memoryLeak = new Texture2D( 2^10 , 2^10 );

     // Set it's pixels:
     var pixels = memoryLeak.GetPixels();
     for( int i=0 ; i<pixels.Length ; i++ ) { pixels[ i ] = Random.ColorHSV(); }
     memoryLeak.SetPixels( pixels );
     memoryLeak.Apply();

     // Do something productive with that texture, like drawing it on screen:
     Graphics.DrawTexture( new Rect(0,0,200,200) , memoryLeak );
 
     /* NOTE: texture object is being created every frame but not reused or destroyed (deallocated) afterwards*/
 }

It must happen eventually because every UnityEngine.Object is referenced by engine internally and wont be released by GC.Collect(). These objects must often be deallocated manually. Deallocations are performed by engine in some cases (scene change, for example) but not in every case.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

DexArchiveMergerException: Unable to merge dex 4 Answers

FindWithTag returns NullReferenceException 0 Answers

Missing Component Exception Error 3 Answers

Help with Exception: Error building Player on Android 2 Answers

TlsException error only on windows 10 (not mac) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges