Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kitallen23 · Aug 11, 2014 at 09:40 AM · instantiatetriggertriggersrepeat

Using triggers to repeat basic scenes

I'm creating a very basic "jetpack" type game as a way of learning Unity and scripting. My method of making an endless level is by a) spawning obstacles at a distance from my jetpack guy and b) spawning the "level" repeatedly ahead of the jetpack guy, given he makes it to a trigger. I have figured out how to do a), but b) is giving me a lot of trouble, despite their fundamental similarities.

My "level" consists of a roof, a floor, and a trigger. This trigger is there so when it is triggered, the three objects (floor, roof and trigger) are spawned again ahead of the jetpack guy.

I believe the problem is that I don't grasp the concept of trigger events well enough. I already have a trigger in a), my obstacles (so when the jetpack guy hits them, he dies). When I try and use a trigger in my script for b), I get very confused. I don't know how to distinguish between two separate triggers.

So effectively, all I am asking is - how do I create two separate triggers that do two completely different things when triggered? One that kills my jetpack guy, and another that instantiates a few objects?

If you would like me to post the script I'm working on for spawning these objects, I'd be happy to.

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Josh Naylor · Aug 11, 2014 at 09:45 AM

Instead of using triggers you can just use On Collision (http://docs.unity3d.com/ScriptReference/Collider2D.OnCollisionEnter2D.html) then check what the game object you collided with is.

 void OnCollisionEnter2D(Collision2D coll) {
         if (coll.gameObject.tag == "Enemy")
             coll.gameObject.SendMessage("ApplyDamage", 10);
         
     }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kitallen23 · Aug 11, 2014 at 03:13 PM 0
Share

Fantastic, thank you very much for your answer. Using tags cleared the whole issue up!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Want a script that can instantiate an object when MOVING inside the trigger 1 Answer

Child Object's collider setting off triggers 1 Answer

Problems with the Trigger Collider (randomly fictional) 1 Answer

Enemy instantiate script, vars not showing in Inspector and error I can't fix 1 Answer

Trigger collision with multiple objects suddenly becomes unreliable. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges