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Changes to gameObjects not being saved in hierarchy
So, basically I have a few GOs and I simply move them(change their parent) click ctrl + S or Save Scene and then when I reload the scene the changes are gone. I find the gameObjects the same place they were in the beginning. Why?
If you didn't understand what I wrote or just want to see it - Video example
This behavior persists after restarting Unity?
If no - then most likely bug with Unity, sometimes something like this happens, unfortunately.
If yes - maybe read/write protection? Could you try to add any new object to scene and save? If it is not there after reopening scene then it is most likely that and you should make sure that Unity is allowed to write to your scene file (play with write permissions on your machine).
Answer by MapuHoB · Apr 06, 2015 at 02:08 PM
So the problem was that the prefab of the gameObject was gone. Once I broke the link to the missing prefab it got alright. Yet I don't see any logical reason why would this prevent me from moving the gameObject in the hierarchy?
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