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Question by GabrielFleury · Sep 24, 2018 at 05:18 AM · raycastnavmeshtagsmultiple objects

How do I affect multiple objects in a single click?

When I click on a sheep I need to make it follow the object with the tag "destiny", for this I created a trigger event that upon clicking activates the function in which the sheep goes to the position of the tag. Only when I click on several only one suffers the effect. Tips on other ways to do this?`using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMeshAgent))] [RequireComponent(typeof(CapsuleCollider))] [RequireComponent(typeof(Rigidbody))] public class Sheep : MonoBehaviour {

 public GameObject Player;
 //public GameObject casa1;
 public static NavMeshAgent navMesh;
 public static bool andar = false;
 private void Start()

 {
     Player = GameObject.FindWithTag("destino");

     navMesh = GetComponent<NavMeshAgent>();
    
 }

 public void follow()
 {
     if (andar == true)
     {

         Debug.Log("andar true");
         navMesh.destination = Player.transform.position;

         /* while (Vector3.Distance(transform.position, Player.transform.position) < 1.5f)
          {
              navMesh.Stop();
          }*/
     }
    // navMesh.Stop();
 }

}`

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