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Tree Painting Breaks Prefab/Model Appearance
Hello. I am working with placing trees using the tree brush for terrain. With this project, I have exported the trees from blender, and correctly adjusted the rotation so the trees show properly oriented when painted. The issue I am having is that with the dead tree models I have, the model is being split up in a strange way, I am assuming it has to do with how wind works. The image below you can see the painted tree vs. the prefab vs the source. When I move the mouse around in the editor, the painted trees flutter about like flag in the wind, hence why I think that has to do with the problem. Has anyone else had this issue with the tree painter? Is there a way around this. I would really prefer to use the tree painter instead of actual models. Below is an example of other trees that are working just fine:
Answer by Lytefrost · Jan 15, 2021 at 04:01 PM
Did you figure out how to change the healthy trees to the dead looking trees?
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