Question by
DomKonecny · Sep 23, 2018 at 04:17 PM ·
buildaudiobuild-errorxcodenative plugin
Native audio plugin xcode build problem "undefined symbols"
Hello, I am trying out the native audio sdk. I went basicaly by the docs manual https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html . I downloaded the SDK, created a small plugin with this tutorial (https://medium.com/@othnielcundangan/how-to-use-unitys-native-audio-plugin-sdk-on-macos-f7e1bdbc8141) but when i try to build the bundle with plugin i get an error in Xcode saying: undefined symbols for architecture x86_64
I have included the AudioPluginInterface.h as well as AudioPluginUtil.h/cpp and PluginList.h includes only my plugin.
Do I have to include any more libraries or anything? Thank you
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