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Question by ElChileVengador · Mar 28, 2014 at 07:50 PM · collisionphysicscolliderlayers

Ignoring collisions between a layer and a single object

Hi everybody,

I'm having an issue with the physics between colliders. I've got a multiplayer game where player fight a mob of enemies. When a player gets hit, he flies away in theory ignoring the collisions with other enemies. All enemies are in the same layer, however I can't get it to ignore the enemy colliders. I can't make use of the physics layers because it is important that the other players still collide with enemies. I've tried implementing an OnColliderEnter -> Ignore collision but by that time the first contact has already been made, and the physics are responding to it. What I need is a way to say this collider ignore this layer. Does anyone have any suggestions?

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avatar image rutter · Mar 28, 2014 at 08:03 PM 0
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Can you temporarily switch the player's collision layer to one that collides normally except for whatever layer the enemies are on?

avatar image ElChileVengador · Mar 28, 2014 at 10:22 PM 0
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Actually that solves the problem :) just for curiosity's sake though, is there a way to make one collider ignore a layer?

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