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Question by Qhuhuit · May 31, 2021 at 08:19 AM · scriptableobjecteventdebuglog

How to log the GameObject from a Scriptable Object Event

Hello,

I have an event system within a C# struct and some ScriptableObjects using it. One ScriptableObject class has a method with a Debug.Log call. This method has to be called by a GameObject referencing the ScriptableObject.


I want to debug the gameobject that called this method, but I don't know how to access any of its data from the Scriptable or the event system.

The Debug.Log stack trace is stopping at the Scriptable Object Level...

[my log message] UnityEngine.Debug:LogWarning (object) MyScriptableObjects:MyMethod (MyScriptableObjects) (at Assets/PathToMyScriptable.cs:15) System.Reflection.MethodBase:Invoke(object,object[]) MyCustomEventEntry:b__4_0 () (at Assets/PathToMyCustomEventEntry.cs:36).

...end of stack trace


But I know that MyScriptableObjects:MyMethod (MyScriptableObjects) is called from a GameObject, I want to know it's ID or any data from it within the Debug.Log, is it possible ?

Pseudo code would look like:

 public class MyComponent : Monobehaviour
 {
   MyEvent events;
   MyScriptableObject  scriptable;
   void Start()
   {
     events.Add(scriptable.MyMethod);
     events.Invoke();
   }
 }
 
 public struct MyEvent 
 { 
   List<MyEventEntry> entries;
   public void Add(Action callback)
   {
     entries.Add(new MyEventEntry(callback));
   }
   public void Invoke() 
   {
     foreach (var e : entries) e.Invoke();
   }
 }
 
 public class MyScriptableObject : ScriptableObject 
 {
   public void MyMethod() 
   {
     Log(); // I want to log the gameobject here
   }
 }
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