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Question by unity_123robertmax123 · Oct 03, 2019 at 08:20 AM · scriptableobjecteventeventsystemeventsarchitecture

Way to assign event fields in created at runtime scriptable object (ScriptableObject Architecture)

Currently i have drop table (B) that i create at runtime. This drop table have event field. I am assigning this event field in the place (A) where i am creating this drop table. I am ending up with event assigned in two places in (A) and (B). Is there a way i can only have this event field in drop table (B) ?

class A

 public GameEvent event;
 ...
 DropTable tb  = ScriptableObject.CreateInstance<DropTable>();
 tb.Generate(event);

class DropTable (B)

 public GameEvent event;
 ...
 public void Generate(GameEvent eventPassed)){
 event = eventPassed;
 }

Basically i want to get rid of GameEvent in class (A) and get it somehow with method in Droptable(B)

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