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Unity 2d medievalTower 2Dcolliders not triggering for me.
I Can't seem to figure out why the two 2Dcolliders wont trigger like it just go through and since the algorithm is identical to Brackey's video (https://www.youtube.com/watch?v=wkKsl1Mfp5M&t=690s) the only difference is the physics of the Bullet(arrowPrefab). When the arrow hits the right castle it should signal something on Debug or destroy its arrow itself. I need help XD. I've been struggling for days and I'm new to unity but I'm pretty familiar with the basics. here's the project: https://mega.nz/#!pp5glY4I!CM08ALxBTYVa0u0j3EDsgek6ATH5KBk769P0GD8Q2Kw
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