- Home /
How can I tell what AnimationState mecanim Animator is in from script?
I'd like to do some specific code-side stuff when my Animator enters certain states, but I can't figure out how to tell what state it's in from script. For example, I have an AnimationState called "Ambulate" - it looks like I should be able to do something like -
AnimatorStateInfo asi = myAnim.GetCurrentAnimatorStateInfo(0);
int ambulateHash = Animator.StringToHash( "Ambulate" ); // or asi.IsName("Ambulate")
if( asi.nameHash == ambulateHash )
{
// ... do my special stuff ...
}
But neither of those work. Any help?
Answer by JamieFristrom · Jan 08, 2013 at 11:06 PM
Ah. It's actually "Base Layer.Ambulate" - and don't forget the space in Base Layer. Wouldn't you know I'd figure it out right after posting the question.
Your answer
Follow this Question
Related Questions
Accessing AnimationState in Animator 0 Answers
Get the clip length (accounting for speed multipliers) of any animation state at runtime 1 Answer
Why does this animator appear to occupy two states, but report only one? 0 Answers
Get an Animator state inside an AnimationEvent callback of the last frame 2 Answers
accessing animation states from animator in javascript 0 Answers