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Unity Cloud Computing / Teamviewer alike solution
Hi.
I have a, not so usual problem/feature, i would like to have or to at least know if it is possible to implement.
I want to have a powerfull machine that runs multiple instances of my unity project, and to be able to render those instances on different "clients". BUT the client have little processing and rendering capacity.
So my analogy to the teamviewer. I want the exact same solution, but all inside of a unity project.
Similar to unity networking, but instead of having two projects with the same assets, i would have a server with all my game objects/scripts/logic and a client that is just rendering the scene and sending input events. Like a cloud gaming system.
Any ideas, guidance on this issue?
Best regards.
Answer by fusionnetlabel · Mar 13, 2018 at 12:22 PM
Idea: u can try free Litemanager for remote access is great alternative to Teamviewer.
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