Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tiyyargee · Apr 01, 2017 at 11:30 AM · c#animationscripting problemanimatoranimator controller

Is there a new retargetting system for the animation in 5.5?

Hello guys , i was working on my unity project with version 5.4 and i had an exam so i had to quit for some time , after I got back i find there is new version for unity 5.5 so I upgraded my project to 5.5 , and what i found that 5.5 is totally destroyed my scripts, o script is working well so i had to rewrite my scripts, and that is ok.no problem but here is my problem : The only thing that made me hate ue4 is the retargetting system for the animations, now when i play my animations in unity there are lots of deformed arms legs .....i use characters from makehuman and mixamo fuse My question : does we need to retarget the squeleton like ue4 or I'm missing something? Thank you

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RobAnthem · Apr 01, 2017 at 11:54 AM 1
Share

Sounds like a different problem tbh. I've never had animations act different in Unity than in $$anonymous$$ixamo. I use Blender though, and with Blender you can load your model with animations and check every aspect in real time. This honestly shouldn't have ANYTHING to do with Unity.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by theANMATOR2b · Apr 01, 2017 at 04:06 PM

There are several tuts online regarding trouble and providing solutions to those who use makehuman for Unity. I agree with @RobAnthem - this isn't a problem with Unity.

Unless there is a bug fix that is required for a project to progress - I don't see the need to update game engine versions mid project. The result is usually, more than not, extra work and issues that result from the update process that didn't exist before.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with animator controllers 1 Answer

why I have to anim.getComponent in update() function when I had done in Start () function 2 Answers

Animator and Scripting problems. Help !! 1 Answer

How to create animations that can be edited with scripts in runtime? 1 Answer

Animator is not playing a Playable 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges