Saving UMA wardrobe recipe
Hello, I’m using UMA asset (Unity Multipurpose Avatar).
I made some changes to a wardrobe recipe (t-shirt) through my C# script (I added a manually created overlay to a slot and added a texture in the overlay’s texture list), but those changes aren’t visible in the inspector window (the added overlay is not in the inspector’s overlay list) although they work correctly on the avatar (the texture of the added overlay is reflected successfully on the t-shirt worn by the avatar), so, I want to know if there is a way to save the changes made to this wardrobe recipe using C#.
Any help would be much appreciated, thanks in advance!
Also, if there is a way to create an overlay automatically through code and add it to the global library using C# will help me a lot! Thanks again!,Hello, I’m using UMA asset (Unity Multipurpose Avatar).
I made some changes to a wardrobe recipe (t-shirt) through my C# script (I added a manually created overlay to a slot and added a texture in the overlay’s texture list), but those changes aren’t visible in the inspector window (the added overlay is not in the inspector’s overlay list) although they work correctly on the avatar (the texture is reflected on the t-shirt worn by the avatar), so, I want to know if there is a way to save the changes made to this wardrobe recipe using C#.
Any help would be much appreciated, thanks in advance!
Also, if there is a way to create an overlay automatically and add it to the global library using C# code will help me a lot! Thanks again!
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