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Question by NiclzzK · Oct 11, 2017 at 07:12 AM · androidbuild-errorandroid buildsdkandroid sdk

CommandInvokationFailure: Failed to re-package resources

I tried everything, i tried solving the problem by myself, i looked everywhere on the internet. I reinstalled jdk, android studio, android skd but all not worked. I got these 2 errors:

 CommandInvokationFailure: Failed to re-package resources.
 C:\Users\Nicla\AppData\Local\Android\sdk\build-tools\26.0.2\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/Nicla/AppData/Local/Android/sdk\platforms\android-26\android.jar" -F bin/resources.ap_ --extra-packages com.google.example.games.mainlibproj:com.google.games.bridge -S "D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res"
 
 stderr[
 AndroidManifest.xml:20: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').
 
 ]
 stdout[
 Configurations:
  (default)
  v11
  v14
  nodpi-v4
 
 Files:
   drawable\ic_launcher.png
     Src: (nodpi-v4) D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\drawable-nodpi-v4\ic_launcher.png
   values\values-v11.xml
     Src: (v11) D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\values-v11\values-v11.xml
   values\values-v14.xml
     Src: (v14) D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\values-v14\values-v14.xml
   values\values.xml
     Src: () D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\values\values.xml
   AndroidManifest.xml
     Src: () AndroidManifest.xml
 
 Resource Dirs:
   Type drawable
     drawable\ic_launcher.png
       Src: (nodpi-v4) D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\drawable-nodpi-v4\ic_launcher.png
   Type values
     values\values-v11.xml
       Src: (v11) D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\values-v11\values-v11.xml
     values\values-v14.xml
       Src: (v14) D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\values-v14\values-v14.xml
     values\values.xml
       Src: () D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\values\values.xml
 Including resources from package: C:\Users\Nicla\AppData\Local\Android\sdk\platforms\android-26\android.jar
 applyFileOverlay for drawable
 trying overlaySet Key=app_icon.png
 applyFileOverlay for layout
 applyFileOverlay for anim
 applyFileOverlay for animator
 applyFileOverlay for interpolator
 applyFileOverlay for transition
 applyFileOverlay for xml
 applyFileOverlay for raw
 applyFileOverlay for color
 applyFileOverlay for menu
 applyFileOverlay for font
 applyFileOverlay for mipmap
 Processing image: res\drawable-ldpi\app_icon.png
 Processing image: res\drawable-mdpi\app_icon.png
 Processing image: res\drawable-hdpi\app_icon.png
 Processing image: res\drawable-xhdpi\app_icon.png
     (processed image res\drawable-ldpi\app_icon.png: 86% size of source)
 Processing image: res\drawable-xxhdpi\app_icon.png
     (processed image res\drawable-mdpi\app_icon.png: 81% size of source)
 Processing image: res\drawable-xxxhdpi\app_icon.png
     (processed image res\drawable-hdpi\app_icon.png: 95% size of source)
 Processing image: D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\drawable-nodpi-v4\ic_launcher.png
     (processed image res\drawable-xhdpi\app_icon.png: 95% size of source)
     (processed image D:\Unity Projects\New Unity Project\Temp\StagingArea\android-libraries\play-games-plugin-support\res\drawable-nodpi-v4\ic_launcher.png: 78% size of source)
     (processed image res\drawable-xxhdpi\app_icon.png: 94% size of source)
     (processed image res\drawable-xxxhdpi\app_icon.png: 94% size of source)
     (new resource id app_icon from ldpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from hdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xhdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xxhdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xxxhdpi-v4\drawable\app_icon.png #generated)
     (new resource id ic_launcher from nodpi-v4\drawable\ic_launcher.png #generated)
 ]
 exit code: 1
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
 UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.HostView:OnGUI()


And this one:

 UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 
 UnityEditor.HostView:OnGUI()

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