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Question by PigFace · May 01, 2012 at 01:13 PM · collisionparticlesshurikenexplosiondetonator

Shuriken Explosion Example - Collision

Hi,

I was playing around with the explosion example that was in the Shuriken Examples project, and I was trying to prevent the explosion (fireball etc) from going through an object (i.e a wall) so it doesn't appear through the other side to the player, however I just can't figure it out.

Here are the examples.

http://beta.unity3d.com/3.5-preview/ShurikenExamples.zip

I also played around with the Detonator framework, and couldn't work out how to do it.

http://unity3d.com/support/resources/unity-extensions/explosion-framework

Any advice?

Thanks

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avatar image maroonrs2 · May 01, 2012 at 04:06 PM 0
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Add a collider to the player, if there isnt one, then OnCollisionEnter (hit : Collision) then all you have to do is delete or 'Explode' the fireball.

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