Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Worempie · Jan 25, 2019 at 06:46 PM · serializationdatabasedata storageserializebinaryformatter

Serialize loads of different data

Hi,

My question is as follows. I have a game where there are multiple Characters, all with their health system, skills, items etc. I managed to serialize the position of each character and then load that info back in so they are in the position that you saved it in.

What now if i also want to add all that other info? What is an efficient way of getting all the data, without writing too many lines of code? Should i compress all the health info into one string and then when i load it back up divide the lines so the Characters get the correct info again?

As an example here is my health class

 using UnityEngine;
 using System.Collections;
 
 [System.Serializable]
 public class Health
 {
     public string bodypartName;
     public int healthId;
     public int bodyPartMaxHealthPoints;
     public int bodypartHealthpoints;
     public HealthStatus healthStatus;
 
     //these are all the existing itemtypes. This is a selectable when creating an item, and will identify it as one
     public enum HealthStatus
     {
         Fine, Broken, Torn, Infected, Paralyzed
     }
 
     //this is how every single item will be set up. If i want to add more, i have to add them in the public class Item and then
     //add them here as well so the itemDatabase can be updated
     public Health(string name, int id, int maxhp, int hp, HealthStatus type)
     {
         bodypartName = name;
         healthId = id;
         bodyPartMaxHealthPoints = maxhp;
         bodypartHealthpoints = hp;
         healthStatus = type;
     }
 }

And the script attached to the character gameObject that gets the info from the database

 using UnityEngine;
 using System.Collections;
 
 public class CharacterHealthSystem : MonoBehaviour {
     public Health head;
     public Health torso;
     public Health stomach;
     public Health leftArm;
     public Health rightArm;
     public Health leftLeg;
     public Health rightLeg;
 
     private HealthDatabase healthDatabase;
 
     void Update()
     {
         if (head.bodypartHealthpoints <= 50)
         {
             head.healthStatus = Health.HealthStatus.Torn;
         }
 
         if (head.bodypartHealthpoints <-0)
         {
             Destroy(transform.parent.gameObject);
         }
     }
 
     void Start()
     {
         healthDatabase = GameObject.FindGameObjectWithTag("HealthManager").GetComponent<HealthDatabase>();
         UpdateHealth();
     }
 
     void UpdateHealth()
     {
         head = healthDatabase.parts[0];
         torso = healthDatabase.parts[1];
         stomach = healthDatabase.parts[2];
         leftArm = healthDatabase.parts[3];
         rightArm = healthDatabase.parts[4];
         leftLeg = healthDatabase.parts[5];
         rightLeg = healthDatabase.parts[6];
     }
 }

The biggest letdown is that i can't just serialize the GameObject, that would make the job a lot easier. Or is there a way to save certain components with BinaryFormatter?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

104 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help saving Voxel Terrain between scenes 2 Answers

Serialize a Dictionary 1 Answer

Saving Non-Prefab Data During Editor Play 0 Answers

Binary Serialization (In Editor) - Path Access denied / File not found 0 Answers

Serialize List>??? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges