Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RedSolos · Apr 08, 2016 at 07:15 PM · playermouselookclampclamped rotation

I need help with this code for clamping my cam

Hi Unity,

I have a problem with my player script i write some code for clamp my camera for the player so far so good everything work but i have an issue with it now ... And i cant find where is my problem now and it's very frustrating here is my code for the mouselook:

  // MouseLook code //
 
          mouseX = Input.GetAxis("Mouse X")* Sensibility.x ;
          mouseY -= Input.GetAxis("Mouse Y")* Sensibility.y ;
 
          mouseY = ClampAngle(mouseY, clampInDegrees.x, clampInDegrees.y);
 
         var EyeRotation = Quaternion.Euler(mouseY, -90, 0);
         Eyelook.rotation = EyeRotation;
         myTransform.Rotate(0, Input.GetAxis("Mouse X") * Sensibility.x * Time.deltaTime, 0);

 static float ClampAngle(float angle, float min, float max) // For  clamping my value //
     {
         if (angle < -360)
             angle += 360;
         if (angle > 360)
             angle -= 360;
         return Mathf.Clamp(angle, min, max);
     }

Eyelook is the "child" Camera of the player

If I disable "Eyelook.rotation = EyeRotation" i can turn on axis horizontal like i want but if i enable this line i'cant turn because on my camera the "y" value is the opposite of the parent so i turn but i can't turn in same time ... and i can't figure why ...

Like you see i don't use CharacterControler beacause i use "http://answers.unity3d.com/questions/155907/basic-movement-walking-on-walls.html " code for my controler

Voila If you want more explanation ask me :)

Thanks in advance

(sorry for my english )

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Problem with Mathf.Clamp and Mouse Follow Script 1 Answer

Bizzare problem with limiting camera veritcal rotation 2 Answers

How to clamp character rotation on Y and X axis? 1 Answer

Clamped rotation of turret problem 0 Answers

Cannot Stop Mouselook camera backflips 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges