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Question by wind-driver · Feb 01, 2018 at 04:04 PM · 2dcollision2d game2d-platformer2d-physics

2D Detect collisions of a 2D block only on left/right (not top/bottom)

In my game, i use block whitch can move on the left/right and i want them to disappear when they touch the left or right side of a ground. But if i summon my block on (or if they move to) the top of a ground, they disappear because i don't know how to say to the program that the block isn't touching the left or right side.

using System.Collections; using System.Collections.Generic; using UnityEngine; public class Collision : MonoBehaviour { void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Ground" && gameObject.name == "blocSpawn(Clone)") { Destroy(gameObject); } } }

Thank you guys for your advices !

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