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Question by
SkullDev · May 26, 2015 at 02:19 PM ·
shadowstransparencylights
Realtime point light + transparent shadow problem?
Using unity 5.0.2p2. Transparent material using the standard shader and being lit by a realtime point light seems to be creating 'hard' looking shadows. Directional and spot both work fine.
Realtime
Directional soft shadows: http://goo.gl/TS5twz
Directional hard shadows: http://goo.gl/kjoP9B
Spot soft shadows: http://goo.gl/Hgohar
Spot hard shadows: http://goo.gl/kG3r5D
Point soft shadows: http://goo.gl/LwvVSW
Point hard shadows: http://goo.gl/aSoiJp
I've tried looking all over and haven't seen anyone with the same issue. From what I understand, the point soft shadows should look just like the directional and spot. Am I missing something?
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