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Metal objects are not receiving shadows & no Screen Space Reflections
I'm quite new to real time coming from offline, and am having problems with 2 things. Shadows are being cast from a spot light, they work just fine on non metallic objects, but as the metalness increases, the shadows on them disappear. To the point that a full metal object receives no shadows.
For the SSR, Camera is set to deferred. All other post is working just fine.
Answer by kay333lol · May 25, 2018 at 12:09 PM
When I faced a similar issues while having to do any project, I check manuals. Here is the one that might be of help to you
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html
Also I think this unity forum thread might be useful to you
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