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Question by Nagrom229 · Sep 10, 2013 at 04:50 PM · instantiateobjectquaternionrotate

Quarternion Rotation

I'm a noob, so please pardon my mistakes. What I'm trying to do is shoot out a laser from an object and make the laser's rotation (90,0,0).When I use Quaternion.identity it goes in the opposite direction to what I would like it to go. This is my script to shoot out the laser:

 //Shoot out laser
                 
                 
                 Instantiate(Laser,position,Quaternion.identity);

Help would be much appreciated. :)

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avatar image flaviusxvii · Sep 10, 2013 at 05:19 PM 0
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I changed your tags to something more useful. Don't tag stuff with "help please". Everyone is here for help. It's useless.

avatar image Nagrom229 · Sep 10, 2013 at 05:30 PM 0
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Thank you very much.

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Answer by flaviusxvii · Sep 10, 2013 at 04:55 PM

http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.LookRotation.html

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avatar image Nagrom229 · Sep 10, 2013 at 05:10 PM 0
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Could you possible specify how I could use that command?

avatar image flaviusxvii · Sep 10, 2013 at 05:14 PM 0
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 Instantiate(Laser,position,Quaternion.LookRotation(new Vector3(90f, 0f, 0f));
avatar image flaviusxvii · Sep 10, 2013 at 05:16 PM 0
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Or this one..

 Instantiate(Laser,position,Quaternion.Euler(new Vector3(90f, 0f, 0f));

I like to use a source vector and a target vector.. so something like

 Instantiate(Laser,position,Quaternion.LookRotation(target - source);
avatar image Nagrom229 · Sep 10, 2013 at 05:28 PM 0
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Wow, that works!:D Would you like me to credit you in my game? (if I release it)

avatar image fafase · Sep 10, 2013 at 05:44 PM 0
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You can credit me if you want.

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