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Question by Redtwoactual · Oct 12, 2013 at 05:25 PM · inputfloats

Enabling input

Here is the code I have at the moment:

 if (rotor_Velocity >= 0.54){
     Debug.Log ("started");
     rotor_Velocity += Input.GetAxis( "Vertical2" ) * 0.001;
     }

What I am trying to do is make it so that once the rotor velocity has reached 0.54, my input is enabled. Obviously, the way the code is now, it is only enabled once the velocity is greater than 0.54. I would like it to work under 0.54 as well, but only once it has achieved 0.54. Any help would be greatly appreciated.

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Answer by Brock Beaudry · Oct 12, 2013 at 06:12 PM

A quick and easy solution would be to add a bool which is set to true once the desired velocity is achieved. Use it as a conditional check in the if statement.

C# example:

 bool inputEnabled = false;
 if (rotor_Velocity >= 0.54 || inputEnabled) {
     Debug.Log ("started");
     inputEnabled = true;
     rotor_Velocity += Input.GetAxis( "Vertical2" ) * 0.001;
     }
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Answer by Redtwoactual · Oct 12, 2013 at 07:13 PM

Thank you! Worked like A charm!

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avatar image YoungDeveloper · Oct 12, 2013 at 07:14 PM 0
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