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Question by lauren_davison · Dec 14, 2015 at 10:12 AM · c#animatorfloatfixedupdate

Can you help solve the following error?

I'm making a 2d pacman game and I have been following a tutorial as I am new to c#. I am trying to animate the pacman by making it move however I keep getting the same error and therefore my game will not work.

The error I have been receiving is: Animator is not playing a Playable UnityEngine.Animator:SetFloat(String, Single) PacmanMove:FixedUpdate() (at Assets/Scripts/PacmanMove.cs:36)

and the code I have used is: using UnityEngine; using System.Collections;

public class PacmanMove : MonoBehaviour { public float speed = 0.4f; Vector2 dest = Vector2.zero;

 void Start()
 {
     dest = transform.position;
 }

 void FixedUpdate()
 {
     // Move closer to Destination
     Vector2 p = Vector2.MoveTowards(transform.position, dest, speed);
     GetComponent<Rigidbody2D>().MovePosition(p);

     // Check for Input if not moving
     if ((Vector2)transform.position == dest)
     {
         if (Input.GetKey(KeyCode.UpArrow) && valid(Vector2.up))
             dest = (Vector2)transform.position + Vector2.up;
         if (Input.GetKey(KeyCode.RightArrow) && valid(Vector2.right))
             dest = (Vector2)transform.position + Vector2.right;
         if (Input.GetKey(KeyCode.DownArrow) && valid(-Vector2.up))
             dest = (Vector2)transform.position - Vector2.up;
         if (Input.GetKey(KeyCode.LeftArrow) && valid(-Vector2.right))
             dest = (Vector2)transform.position - Vector2.right;
     }

     // Animation Parameters
     Vector2 dir = dest - (Vector2)transform.position;
     GetComponent<Animator>().SetFloat("DirX", dir.x);
     GetComponent<Animator>().SetFloat("DirY", dir.y);
 }

 bool valid(Vector2 dir)
 {
     // Cast Line from 'next to Pac-Man' to 'Pac-Man'
     Vector2 pos = transform.position;
     RaycastHit2D hit = Physics2D.Linecast(pos + dir, pos);
     return (hit.collider == GetComponent<Collider2D>());
 }

}

PLEASE HELP.

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avatar image Soraphis · Dec 14, 2015 at 12:07 PM -1
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your code is formated wrong, the error line should be

 GetComponent<Animator>().SetFloat("DirX", dir.x);

and it should not be an error but ins$$anonymous$$d a warning. You should save GetComponent() in a private attribute in your Start() method, ins$$anonymous$$d calling it every frame. (same for Collider2D and Rigidbody2D)

without seeing your animation setup i dont think one can help you.

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Answer by Jessespike · Dec 14, 2015 at 06:11 PM

This error can happen if the Animator component's RuntimeAnimatorController is set to none. If the RuntimeAnimatorController is set up and the error is still present, then I'm not sure what the problem is. There's a few threads describing this error under different circumstances, they might help bring some insight to the issue: http://forum.unity3d.com/threads/animator-is-not-playing-a-playable.357183/

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