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How can I network a Unity standalone with network card on a local area Windows network?
hi. i want to build a system like that:
a game system communicate with a input system ( a gun)which has a network card .
it seen that the Unity Networking doesn't conform to this .
how to do it ? thanks .
if a game system with 6 0r 7 guns is ok?
if several different games with a guns is ok( people finishe game a ,then play the next game b and so on )
Answer by Ashkan_gc · Mar 03, 2010 at 06:08 AM
you can use .NET sockets for low level access to network. you can send and receive any data you want from/to any port on any IP. unity's built in networking is a system for connecting games together using raknet networking library. for more information about .NET sockets see these links. MSDN reference for System.net.sockets a small tutorial by O'Relly media
Answer by jorgon · Oct 20, 2011 at 10:40 AM
So, with this I could receive datas in real time from another PC which is processing analog signals and generating a great amount of datas in real time (in order to plot a math graph for instance).
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