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Question by TimLCooley · Jan 13, 2016 at 12:49 PM · randomarraysboolean

I am trying to display two scores and use them to trigger events.

I have two scores and I have set them to reset to 0 when the game starts. I had to use two scripts to do this, because it worked and I am sure there is a way to do it with one, but I am not sure how to do that.

code: public float scoreADisplay = 0;

 public Text scoreA;

 // Use this for initialization
 void Start () {
     scoreA=GetComponent<Text>();
     scoreA.text = scoreADisplay.ToString("f0");
 }

I have this for score A and Score B

But what I need to do is randomly choose between teamA or teamB, set that as the teamScored and then add 1 point to that team that scored.

I was looking into arrays, which seems like the right place to start, but I wasn't able to pull in the variables from a different script.

I think i need to set: teamA = false; teamB = false;

then do something like

rand between teamA or teamB set that to true and if true add 1 point to teamAScore or teamBScore

Any help would be awesome. Thanks.

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Answer by cjdev · Jan 13, 2016 at 02:03 PM

You're just missing a couple tools: Random.value gives you a float between 0-1, GameObject.Find() will get a reference to another GameObject, and a couple methods can hold the logic.

 public float scoreADisplay = 0;
 public float scoreBDisplay = 0;
 public Text scoreA;
 public Text scoreB;
 
 void Start () {
     scoreA = GetComponent<Text>();
     // Use the name of the GameObject scoreB is attached to
     scoreB = GameObject.Find("NameOfGameObjectB").GetComponent<Text>();
     UpdateDisplay();
     //Use Score wherever you need to elsewhere
     Score();
 }

 public void Score()
 {
     if (Random.value < 0.5f)
         scoreADisplay += 1;
     else
         scoreBDisplay += 1;
     UpdateDisplay();
 }
 
 public void UpdateDisplay()
 {
     scoreA.text = scoreADisplay.ToString("f0");
     scoreB.text = scoreBDisplay.ToString("f0");
 }
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