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Question by polan31 · Sep 18, 2018 at 04:24 PM · 2d gameball

How to hit the ball?

Hi everyone.

UNITY 2D C#

I started a project in which I would like to create a ball that I can hit.

The problem is that I would like a field type to appear around the ball.

In this field I can choose where and how hard I hit the ball.

If I click further to the ball (in the field) this one should be hit harder.

If I click closer to the ball (in the field), it should be hit lighter.

The higher I press, the larger the angle of impact must be.

It's hard to write what I mean because I do not come from an English-speaking country.

I showed everything in the attached movie.

I do not know how to do it because I'm doing it for the first time.

Maybe someone has already created something similar and can help?

link text

alt text

bubble-jump.png (271.1 kB)
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Answer by Casiell · Sep 18, 2018 at 07:24 PM

You probably could use physics for this. It would not be that difficult to calculate some kind of parabole, but I'm not confident in my parabole abilities so I will explain the physics part.

To use physics with your ball you need a Rigidbody2D. You will move your ball with Rigidbody2D.AddForce. Looking at your gif, you should probably use ForceMode2D.Impulse.

From now it's easy. You just have to get the force Vector as MousePosition - BallPosition. And feed it to AddForce method.

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