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Question by vocux · Feb 07, 2015 at 10:09 AM · c#terrainsize

How do you get the Terrain Size (C#)?

Hello! I tried getting the Terrain Size, according to the Manual, but it didn't work. What did I do wrong?

Error: Expression denotes a "type", where a "variable" was expected.

     void Start () {
         GameObject GameTerrain = GameObject.Find("Terrain");
         Vector3 Dimensions;
         Dimensions = GameTerrain.GetComponent(Terrain).TerrainData.size;
     }



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Answer by davis252 · Apr 24, 2017 at 02:29 PM

You can use the type in triangle brackets like so:

Vector3 mySize = GameObject.Find("Terrain").GetComponent<Terrain>().terrainData.size;

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avatar image SamMarchand · Dec 06, 2017 at 08:15 PM 0
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Great, this seems to be working!

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Answer by Graham-Dunnett · Feb 07, 2015 at 10:09 AM

The terrain docs:

http://docs.unity3d.com/ScriptReference/Terrain.html

say that terrain data is called terrainData (lowercase t).

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avatar image vocux · Feb 07, 2015 at 06:00 PM 0
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Yes, I tried that, but then I get three errors ins$$anonymous$$d of just one error. $$anonymous$$y code is like this right now:

  void Start () {
 GameObject GameTerrain = GameObject.Find("Terrain");
 Vector3 Dimensions;
 Dimensions = GameTerrain.GetComponent(Terrain).terrainData.size;
 }

But now I get these three errors: 1. Expression denotes a "type", where a "variable" was expected 2. The best overloaded method match for "UnityEngine.GetComponent(System.Type)" has some invalid arguments 3. Argument #1 cannot convert "object" expression to type "System.Type"

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