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Question by eyesliu · Aug 11, 2011 at 05:49 PM · instantiateclone

How to let clone reborn?

I use clone to duplicate in one of game's stage. I succeeded.

As below is random clone code:

(1)Create a script is call "A.js" and write a global variable to count the number of generated objects like this:

  static var objectCount_coin:int=0;

(2) Create another script is call "B.js" and write this:

  var coinUp:GameObject;//set these in the inspector    
  var coinFlat:GameObject;//set these in the inspector     
  var coinLeft:GameObject;//set these in the inspector   
  var coinRight:GameObject;//set these in the inspector   
  var haveAnObject_coin:boolean=false;
  function Update()   
  {   
  if
  (globalCount_coin.objectCount_coin<10&& !haveAnObject_coin)    
  {    
  var rand_coin=Random.Range(0,100); //to see if we should create an object   
  if(rand_coin>50)    
  {     
  haveAnObject_coin=true;    
  globalCount_coin.objectCount_coin +=1;   
  rand_coin=Random.Range(0,100); //to see if we should make a cube or sphere  
  if(rand_coin<=25)    
  Instantiate (coinUp, transform.position, transform.rotation);   
  if(rand_coin<=50 && rand_coin>25)  
  Instantiate (coinFlat, transform.position, transform.rotation);  
  if(rand_coin<=75 && rand_coin>50)
  Instantiate (coinLeft, transform.position, transform.rotation);
  if(rand_coin<=100 && rand_coin>75)  
  Instantiate (coinRight, transform.position, transform.rotation);  
  }   
  } 
  }

(3) Put "B.js" into 30 empty objects.

Thus will show 10 clones in 30 random empty objects.

And now, my problem is: I leave the stage, and enter the stage again, How to let clone random reborn?

How to delete last play of the clone and reborn the new clone?

Thanks a lot :)

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