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Question by reissgrant · Aug 11, 2011 at 05:24 PM · camerarendertexturerenderrender to texture

Howto render camera into texture while still rendering into scene view?

I'm writing an editor script and I want to include a preview of the current camera while still displaying the main scene view. I can do the preview fine, with a render texture, however when I render into this RT it removes the camera from the main scene preview.

Is there a way to render into a RT while still displaying the camera view in the main scene?

I'm sure I can duplicate the camera and settings to accomplish this, but not sure if an easier way exists.

Any thoughts on how to go about this?

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Answer by reissgrant · Aug 12, 2011 at 07:07 PM

Solved by setting the camera target texture to null right after rendering it:

         mainCamera.targetTexture = renderTexture;
 
         RenderTexture.active = renderTexture; 

         mainCamera.Render();

         screenTexture.ReadPixels( new Rect(0, 0, width , height ), 0, 0 );
         screenTexture.Apply(false);
         
         RenderTexture.active = null;

         mainCamera.targetTexture = null;
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avatar image rushi2711 · Nov 26, 2018 at 11:25 AM 1
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Hi @reissgrant could you tell me what is this screen texture?

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