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Question by watercolorheartdev · Sep 27, 2017 at 02:57 AM · audiosoundaudioplay

How do I have one object play another object's sound? (C#)

This is the code for my brick in a Breakout clone and the sound doesn't play:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Redblock : MonoBehaviour {

 public GameController gameController;

 public float targetTime = 5.0f;



 void OnCollisionEnter2D(Collision2D col)
 {
     if  (col.gameObject.name == "ball" && col.gameObject != null)
         {
         gameController.Score += 15;
         AudioSource bup = GetComponent<AudioSource>();
         bup.Play();  // plays sound when collided.
     }
     gameObject.SetActive(false);
     Destroy(gameObject, 3f);
     
 }

}

So I want to attach the code to the ball instead. How do I go about this?

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