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Question by nYTskYz · Feb 16, 2014 at 05:56 PM · inputinputmanager

How can I get user-defined inputs?

Iv'e been wondering if I can get the user-defined button values and use it in some parts of the game. For example, if player is near to a pickable object the GUI label would say

"Press [the user-defined button] to pick up [pickable object name]".

Iv'e been seeing it in most games. Any ideas will be appreciated, thanks and pardon me if I'm a novice.

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Answer by robertbu · Feb 16, 2014 at 06:29 PM

This all depends on how you implement re-defining keys by the user. For example if you use KeyCodes:

 #pragma strict
 
 var jumpKey = KeyCode.J;
 
 function Start() {
     Debug.Log("Press the '"+jumpKey+"' key");    
 }
 
 function Update() {
     if (Input.GetKeyDown(jumpKey)) {
         Debug.Log("Do a jump");
     }
 }
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