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Question by Recluse · Aug 09, 2011 at 10:41 AM · shaderlightinglightmapvertexrealtime

Beast Lightmapped object can't be lit by realtime lights?

Is it possible to have a Beast lightmapped model which also shows realtime vertex lighting from a point light?

Whichever shader I use, my Beast-lightmapped model remains unlit by the realtime point light in my scene.

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Answer by Recluse · Aug 09, 2011 at 11:10 AM

Ah, works now! I just selected the standard Diffuse shader for my geometry and rebaked the Light Map. Also made sure the point light was set to Realtime Only. Now I have lightmapped shadows and a realtime light :-)

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avatar image Recluse · Aug 12, 2011 at 09:14 AM 0
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Unfortunately the point light has to be set to 'Important' (i.e. pixel light). This doesn't work on older devices (3G)....

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