Question by 
               An00bi · Jul 11, 2017 at 06:55 AM · 
                unity 5audioaudiosourceaudioclip  
              
 
              Audio Source stop playing even with "DontDestroyOnLoad"
This is my simple code attached to my GameObject with the Audio Source (Play Awake ON):
 public class Music : MonoBehaviour {
     
     void Awake() {
         GameObject[] objs = GameObject.FindGameObjectsWithTag("GameMusic");
         if(objs.Length > 1) {
             Destroy(this.gameObject);
         }
         DontDestroyOnLoad(this.gameObject);
     }
 }
I've red a lot of threads (and tried different solutions) where the crucial point to make this script work is "DontDestroyOnLoad", but as soon as I load another scene I still can see my object with the music/script but it stop playing.
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                