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Third Person Cross Hair Question
So I'm making a third person submarine game and i already have all of the movement and camera follow implemented. How ever I now need to add a cross hair. I've heard of raycasting from the cross hair and having the player rotate to face it. How would this be done? Would i have to re-setup the submarine? Also if it matters right now the camera follows the submarine.
Thanks, Mike
Answer by G54 · Apr 12, 2011 at 03:07 AM
Alright i decided that it would be more work to make an alternative set up so i just recondigure my current one and it works great. I can explain in more detail if anyone wants.
Can you explain?, am currently working on 3D Space Shooter game which is 3rd person view.
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