Basic Unity Cloud Build Questions
Hello there, I am a sound designer & 3d modeler for a small development team (the others are a project manager, 2 concept artists, 2 programmers, and a 2nd 3d modeler). I volunteered to set up the Unity Cloud for the team, and our setup of choice is SourceTree, Git, and Bitbucket. I've run into a few technical snags along the way (Unity Cloud build Failed), but I guess that's for another question.
I'm a bit confused as to how the team will utilize the Unity Build Cloud.
1) Is Bitbucket/Sourcetree to be grasped/learned by all team members, or just the programmers? 2) How many repositories do I need to make? 3) Where exactly to I put my 3D models/assets? 4) How do I even know if our Unity Cloud Build is set up properly?
Thanks for any assistance.