All AudioSources to Audio Mixer (listener to mixer group?)
Is there a way to send ALL audiosources to mixer Master group? Like all audio that is heard by audio listener to get processed through one group? Like in any audio system (cubase, protools etc.) all audio is send through master channel by default.
I have a lot of audiosources created via script. Isn't there an easier way to send ALL audio to the master group apart from .outputAudioMixerGroup = mixerGroup in all sources in script?
Why isn't there a way to send everything the audio listener hears?
Thank you.
Your answer
Follow this Question
Related Questions
How to stop current audio before another audio starts? 0 Answers
Audio not playing when conditions are met. 0 Answers
How to make the player not hear a specific audio source 0 Answers
I want the audio to play when the player nears the object, but fade away when they walk away. 0 Answers
Multiple directional audio listeners / spatialisation 'ears' 0 Answers