Question by
vengefulgeocosmos · Aug 01, 2018 at 12:53 AM ·
c#unity 2d
How to check player proximity to chunks?
So I am currently in the process of creating a 2D platformer which procedurally generates a mesh filled with textures of my own design. I have been working on it with no successful trials. Is there a way I can organize the chunks using a byte 2D array and is there a way I can get the chunks to load and unload based on player proximity to them?
Any help is appreciated. Thank you.
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