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Question by postactzech · Aug 07, 2017 at 11:33 AM · timetimertimer-script

How can change the text in UI text component each 5 seconds after start timer

  public Text Energy;
  public float EnergyMax = 100.0f;

  void update(){

         // timer
         timer += Time.deltaTime; 

         if( timer == 5 ) { 

         Energy.text = "Energy: " + ( EnergyMax - 5.0f);

         }

   }

EnergyMax is set to 100. When I start the play the game the timer start. Each 5 seconds I want edit the Energy.text 5 sec. 95, 10 sec. 90 and etc .... How write the condition correctly? The function InvokeRepeating not working well for me ....

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Answer by Saryk360 · Aug 07, 2017 at 02:11 PM

First off you'll want to check if (timer >= 5). Then, you need to reset the timer after these 5 seconds, so set timer = 0; in your condition. And lastly, your variable name EnergyMax is misleading because you use it as a "Current Energy" variable.

As to InvokeRepeating, here's how you'd use it :

 Start() {
     [...]
     currentEnergy = energyMax;
     //call DepleteEnergy() after a delay of 0.01 seconds, and then every 5 seconds
     InvokeRepeating("DepleteEnergy", 0.01f, 5f);
 }
 
 void DepleteEnergy() {
     //substract energyDepletionValue (in your case, 5.0f) from currentEnergy
     currentEnergy -= energyDepletionValue;
     energy.text = "Energy: " + (currentEnergy);
 }

:)

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avatar image Saryk360 · Aug 07, 2017 at 02:57 PM 0
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Note that if you set InvokeRepeating() to start after a delay of 0, it behaves weirdly. It's better to use some very small number.

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