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MMORPG Server, Database, Client
I'm working on an MMORPG game. I have my basic movement, camera, stat system. I want to make the game multiplayer. I need a server, a client and a database. I want to get advices, what to use, and how. I've worked with metin2 server for a half year ago. There i had a virtual machine, where was a FREEBSD, there i had to start the server from console, the server communicated with the database, the client communicated with the server. I had a mysql database too. I imagined something like that.
Thank you the answer.
I still dont know what to do, please guys help me, I think it will be helpfull to the others too!
bump, i tried to download $$anonymous$$asterServer, but i cannot do anythink with it. I have an idea: I make a socket server with c# in console, and i connect there with unity
There i had a virtual machine, where was a FREEBSD, there i had to start the server from console, the server communicated with the database, the client communicated with the server. I had a mysql database too. I imagined something like that.
.................code it? Dude, what do you expect.. that the server that you're supposed to write is ready somewhere for download? What the hell.
I'm recompilying imformation about that: http://wiki.unity3d.com/index.php?title=Server_Side_Highscores http://forum.unity3d.com/threads/24721-Tutorial-Unity-and-PHP-login-script-simple-but-useful But I don't know how to make the server.. :/
Answer by Programmer-Tau · Nov 23, 2013 at 07:03 PM
It would help if you could explain how much experience you have programming client side and server side.
Options you have range from:
Super Hard Core: Write everything from scratch. Server side on a *nix machine in C++, using some some SQL server. Sky's the limit in terms of the quality of the game, but don't expect to be done for 2 to 10 years, depending on how many people you have.
Soft Core: Use Unity for Client, rely on HTTP on server side. You can use Heroku or Google Apps or create your own stack on AWS. You'll be limited in terms of the responsiveness, but depending on your game design, you can probably still make a good game. Might have something in 1 to 2 years, even with a small team.
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