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Question by kvoththebloodless · Nov 02, 2019 at 08:59 PM · 2d sprites2d animation

How to apply the same bind poses for a dynamically generated sprite?

Hey, I'm trying to take a snapshot of a gameobject at runtime and change it to a sprite to be applied to another object. The latter object's original sprite has all the bind poses setup which I want to copy over to the newly created sprite and then replace the old sprite with new; such that the animations still work the same way for the new sprite. Is this the correct approach?

Would appreciate a nudge in the right direction!

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